
Chris Klimont Jr
Technical Professional
Programming, Production Operations, and Team Leadership
Summary
EDUCATION
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Detail-oriented professional committed to delivering accurate, high-quality work while consistently meeting customer specifications and deadlines.
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Self-directed and dependable, capable of completing projects independently through effective communication, creative problem-solving, and collaboration when needed.
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Analytical problem solver who evaluates multiple approaches to identify efficient and cost-effective solutions.
PROJECTS
DeVry University, Addison, Illinois October 2013
Bachelor of Science in Game and Simulation Programming.
GPA: 3.85, Dean's list
SKILLS
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Antarctic Dark Ages (Flash game)
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Assumed lead role to expedite and enhance overall group project.
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Designed and developed the HUD, menus, and shop.
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Programmed UI and player save framework
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Improved art assets
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Senior Project (Unreal simulation)
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Improved HUD and UI from previous team with similar code style.
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Regularly collaborated with client to fully meet client’s expectations.
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Followed client's view of the simulation.
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Virtual Library (C# Windows Form)
- Designed and developed as a personal project open to the public
- Emphasized expansion of program functionality to be more dynamic and multipurpose
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Space Shooter (DirectX game)
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Designed and developed shooter game in C++ DirectX.
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Modified sounds and graphics.
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MEP Utilities (C# Windows Form add-ons for Revit)
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Programs developed to give added functionality and speed to BIM model construction.
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CONTACT ME
Software
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Visual Studio
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Revit
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Excel
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PowerPoint
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Word
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Dreamweaver
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Windows
Programming
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C++
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C#
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Javascript
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Unrealscript
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DirectX
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HTML
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CSS
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Lua
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JQuery
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SQL
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Python